Sonic Faction announces Hypermorph for Ableton Live

Ableton announced this morning the availability of Hypermorph, a new Max for Live device by Sonic Faction. Hypermorph offers unique ways to design mutating and evolving synth sounds, blending or rapidly switching among four independent sound sources using a flexible morph matrix and a Push-ready modulation sequencer. Ableton describes this new synth instrument as “built to make sound design exciting, playable and hands-on.”


Hypermorph’s synth sources are made up of “beefy” oscillators, wavetables, FM textures, and custom one-shots, recorded from an array of modern analog and digital synthesizers.

In addition, developers at Sonic Faction tout Hypermorph’s intuitive controls for opening up a wealth of possibilities: mix among the four sound sources using the XY Morph Matrix, or use the Morph Sequencer to blend or layer the different synth tones, creating create rapidly-changing or evolving timbres.

Using Hypermorph for tactile sound sculpting is also a option for Ableton Push users: the device takes over the pads with a customized layout, and the user can access the built-in sequencer directly from Push to automate the position of the Morph Matrix in real time. Some control functions also work on other grid-based controllers, such as Novation’s Launchpad series.

Pricing and Availability. Hypermorph by Sonic Faction is available now for $59/ €49 at




6 thoughts on “Sonic Faction announces Hypermorph for Ableton Live

  1. I got almost excited when they said “four independent sound sources”. Was kinda hoping this would include other vst’s and external audio in. Wouldn’t that be realy awesome?!

    1. That would be sick!!

      Being able to morph between alto, kaivo, iris 2 and zebra would just be kind beinding.

      Can you imagine the CPU draw though?! 6 core i7 would be red hot trying to keep up haha

  2. Meh, this thing has the word ‘morph’ in its name but don’t even morph for real, but simply volume crossfade and mix the source.

    1. Well, sort of. The method of crossfade (sequence, draw, x/y, etc) can be chosen, as well as the routing of filters and waveshaping both pre and post ‘morph’, thus allowing for more complex morphing that volume fades.

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