New ‘Chopping Rompler’, Chomplr, For iOS

MSXII Sound Design has introduced Chomplr , a new sample ‘Chopping Rompler’, for iOS.

Chomplr installs as an iOS AUv3 plugin instrument, compatible for use within host apps such as Garageband, Beatmaker 3, Cubasis, Audiobus, AUM, iMPC and more.


  • Unique sample chopping rompler for iOS music making
  • Includes both standalone and AUv3 (plugin) capability
  • Compatible with Garageband, Beatmaker 3, AUM, Audiobus, Cubasis, iMPC, and many more hosts
  • Stock library of over 150 original, award winning samples by MSXII Sound Design. All royalty free within Chomplr.
  • Built-in store with hundreds of samples to preview & purchase
  • Stock FX such as Lofi, Echo, Flanger, LP & HP filters, Drive, Reverb & Dirt
  • Chromatic sample mode allowing a sample chop to be played across keys
  • Sample editing parameters, per chop, such as Start, End, Attack, Release, Tune, Vol, Pan, Loop, and Reverse
  • A comprehensive user manual available at:

Video Demos:

Pricing and Availability

Chomplr is available now for $4.99 USD.

18 thoughts on “New ‘Chopping Rompler’, Chomplr, For iOS

  1. If that video was outsourced, It’ll run about 15-20k at an agency, digital studio, about 7k-10k at a smaller studio or a experienced motions graphics designer, I’d do it for 6k. I watched it. Well made but i have no idea what this app does. Could have done a screen record for free. I’m sure everyone who saw this and are interested is looking on youtube for screen recordings of the app in use. Teaser videos dont fly in 2020 when you have youtube.

    1. If you don’t know what this app does from the name alone, you are not the target demographic. And you charge too much for video work.

      1. Yeah, I charge to much for the work you have never seen. Probably right. Nike charges way too much for sneakers. Opinions! I can assume what this app does, knowing, I might have to dig deeper than this video. I’m curious what that crossfader does, and that numerical keybad and the parameters of the FX you can control. You should let me know since you’re the target demographic.

    2. Look on the channel. They’ve also got quite a few overview and in-depth videos. I agree this one wasn’t informative, but if it was outsourced, it was probably thrown in for free with the rest of them.

      1. Thank you kind sir. Maybe having the same video on this site twice threw me off. But you gotta grab em at the first shot. I saw one video of Samplr and bought it before the video ended.

    3. Been using it for a few hours now. IMHO without sample import this is way too limited for me. The libraries are weak and I can rip similar sounding stuff off of YouTube into soundforge load some of my regions templates and using playlists make endless patterns that blow this out of the water.

      And in the iOS world, Elliot Garage has a similar slicer based sample app coming out end of the month for $7.99 that allows your own sample import versus Chomplrs limited weak library offerings. JMO.

  2. I find it inspiring and useful for what it is: a rompler with just enough tweaking. Easy to use, some nicely curated packs, decent price. No complaint. And they’re already out with a bugfix. I think some others had issues, but 1.0 worked for me as both AUv3 and standalone.
    As a sax player, I bought Vanguard Sax vol. 1 and it fits my needs.
    Works pretty well with Glitchcore, for instance. The way I was using it, last night: find a nice sample to loop through, adjust as needed, send that to Glitchcore, freeze that loop, play with a couple of patterns, repeat with another instance or two. Maybe add some extra FX. Route everything to a shared bus with Tape Cassette 2 and maybe a limiter. Simple recipe for some fun musicking experiences.

  3. I agree with montrealgia. This app seems well thought-out & cross-connected in the right places. My only “issue” is feeling as if I’d need 3 or 4 pads running at once to cover enough bases, like a miniaturized 2020 Rick Wakeman stack. Flying fingers over one iPad is a lot like menu-diving on a hardware synth after a while. You have to think about your work flow.
    Chomplr does a lot of what I’d want an iOS sampler to do. Add it to a sequencer & Gadget & goodbye, weekend.

  4. People who can actually play anything using an onscreen piano keyboard amaze me. I get distracted just watching them do it.

  5. The problem with many of MSXII‘s sample packs are the weird license terms. According to the EULA you actually have to clear their sounds individually before use in TV and films etc. and have to pay them royalties. Which makes it a no-go for most commercial productions. Not sure if this applies to the app as well, but I usually stay away from most things they do for that reason,

    1. Good point. From their license agreement:

      “All sounds and samples in compositional format in our products are licensed, but not sold, to you by MSXII Sound Design for commercial and non-commercial use in music, sound-effect, audio/video post-production, performance, broadcast or similar finished content-creation and production use with proper clearance for any commercial usage.”

      Exactly what that means requires a lawyer AFAIK, but it tells me that this is strictly for non-commercial use if you don’t want to invite a hassle. Not the same experience (for a serious producer) that romplers once offered. The true costs of using this product could be very well hidden in many cases.

      1. This reads fairly standard. I remember buying some sample packs from them which contained EULA‘s that had different terms. There they said that sync (use in TV, movies) is NOT covered by the license and has to be requested and paid individually per use case. I asked them if that’s seriously the case back then and they confirmed. This weird license model led to me removing all their samples from my hard disks, as no client I work with would ever accept uncleared music.

  6. Do you want to make a game-changing app?
    Do a Kontakt-like sampler for iPad! (absurdly NI is not thinking about this…)
    This would be massive nowadays, with all these 256gb SSD, or more, available.

  7. How this lacks sample import is far beyond me. What a major omission that completely ruins this product. Stick to Elliott Garage for my auv3 sampling which is a superior product anyways.

  8. This seems all but guaranteed to disappoint. None of the Youtube videos go into any detail of features or sound demos. Also the quality of the voice over recording in the videos is really poor. Not a good sign for a sound designing company.

  9. I agree that the sample clearance rules these and several other boutique hip-hop oriented samplepack makers impose nowadays are seriously off putting when I can use similar products from Loopmasters, etc, that don’t take half the royalties. They even state something to the effect that indie releases pay no royalties – but if it gets over a million streams then they will take half, even if it’s an indie release :/ They really must think quite highly of their content and/or know most people don’t read the fine print. Bye Felicia!!

Leave a Reply