Sound Design With The Waldorf Iridium Synthesizer

In this video, synthesist Martin St├╝rtzer demonstrates synthesis using the new Waldorf Iridium.

He starts off with a sound demo, and then shows how to create an ambient patch from INIT.

“The Iridium has 16 note polyphony (Quantum has only 8)”, he notes, “which is good for playing piano sounds and pads with very long releases.”

If you’ve used the Waldorf Iridium, leave a comment and share your thoughts on it!

9 thoughts on “Sound Design With The Waldorf Iridium Synthesizer

  1. Sounds good. See a lot of encoder twisting when editing the sample. Do those endless encoders work properly? On the Blofeld they never did, even not after soldering some extra capacitators (although there was a slight improvement)…

    1. The encoders work great for me. You can easily change the encoder to normal, fine and super fine adjustments. You can also use the touch screen to adjust a lot of settings.

  2. This looks like a very powerful synth to spent doing reverb/droney stuff that every other synth/reverb there does. I’d love to see the power of the matrix and how those envelopes can sculpt really a sound.

    1. The matrix really is where the sound sculpting really comes out. A huge number of modulation slots that can modulate a large range of parameters. Lots of envelopes, lots of LFOs and the Komplex modulator make the possibilities almost limitless. When you consider the 5 really good synthesis engines that can be mixed into patch you can really create some gorgeous evolving textures with ease and that’s all before you start modulating the effects.

  3. The Sampling features are far more extensive than I thought. Love that it was dense far before any FX were introduced. If you don’t already own a good Poly synth, now would be the time!

  4. Look, mom, its a massive modular in a tidy box that can’t trip you with 100 “patch cords” scattered everywhere! I’m all for the 16-note polyphony. I was feeling that the Quantum was a bit hampered there. The engine deserves the bigger “Combi” room.

    I’d love to see 50 quick shots of other peoples’ setups. I wonder how they integrate a monster like the Iridium into a playable rig. Is it the centerpiece, a partner for Push, a pricey add-on module for the voices or do they play it from a controller as a solo instrument, maybe splitting it into zones? Or all four at some point? For large bucks, I want to make large use of things. Just curious.

Leave a Reply