New Software Synth, Tactile, Turns Your Trackpad Or Mouse Into An Instrument

Sampleson has introduced Tactile, a new software synthesizer for Mac & Windows that lets you play sampled sounds through an X/Y grid interface.

Tactile combines a custom spectral freezing engine with layered granular synths to transform any audio input into a playable ambient surface. The spectral freezer isolates a time slice of the sound and holds it in place, allowing detailed exploration of its frequency content.

Here’s what they have to say about it:

“Tactile is an ambient VST instrument that lets you interact with sound. As you drag your mouse across the grid, each axis controls a different audio source—X for one, Y for the other—transforming static input into rich, evolving textures and immersive soundscapes.

Your trackpad is not just a controller — it’s an ambient instrument. Every touch becomes a gesture of texture and space, translating subtle finger movements into evolving soundscapes. With each swipe, tap, or press, you sculpt drones, atmospheres, and harmonic shifts in real time. It’s intuitive, expressive, and endlessly dynamic — a new way to perform ambient music directly from your fingertips. “

Features:

  • Ambient instrument for sound exploration
  • Transforms any audio file into a tactile grid
  • Spectral freezer and granular engines
  • Supports two simultaneous audio files
  • Integrated audio recorder
  • Drag and drop export to DAW or desktop
  • High-resolution UI (Retina & 4K ready)
  • Designed for FX design, drones, transitions, and atmospheres

Pricing and Availability:

Tactile is available now, with an intro price of $29 (normally $49).

3 thoughts on “New Software Synth, Tactile, Turns Your Trackpad Or Mouse Into An Instrument”

  1. This seems like a great idea. I used to use TimeToy Extreme back in the 68K/Intel days on the Mac to do similar stuff; this new plugin/app looks like it behaves the same way. It would be great if you could lock on some sort of hardware X/Y surface (like an Apple TouchPad) to react only in the window area of the plugin, then it would be actually perfect for performances. “Playing with a mouse” in a live setting is kinda silly, visually. But I get the real-world application here, in a studio setting.

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