PPG WaveGenerator Coming To Mac & PC


Last week, synth pioneer Wolfgang Palm (wavetable synthesis, the PPG Wave synthesizer, PPG WaveMapper for iOS) teased a new plugin on his Facebook page.

Today, Palm revealed that he will be bring PPG WaveGenerator, previously only available for iPad, to Mac OS X & Windows. 


  • Creation of your own waves and wavetables
  • Playful sound creation simply by drawing or picking harmonics
  • 256 waves assembled within a wave grid
  • 3 Audio Oscillators
  • 3 Noise generators, for audio and modulations
  • Classic 24 dB low pass filter, combined with an overdrive simulation.
  • Dual amplifier, for versatile control of 2 audio signals as well as panning.
  • 13 Envelopes, for control of pitch, waveform, filter, noise, gain, and panning
  • 4 LFOs
  • Powerful Step Sequencer with playback arpeggiator
  • Delay/Reverb effect
  • Audio engine with 2 synthesis modes, and variable wave blending quality.
  • Directly accessible context help for each module
  • Transform pictures into a sound
  • Free configurable schematic keypad, with extremely expressive modulation possibilities.
  • PPG WaveGenerator comes with more than 300 sounds of all categories, created by our sound designer team.
  • Transfer patches from the iPad app to the desktop app.


  • Mac: VST 64 and 32bit
  • Windows: VST 64 and 32bit
  • AU is planned to follow shortly. Other formats are being considered.

Price: 99 Euro
Shipping Date: TBA

28 thoughts on “PPG WaveGenerator Coming To Mac & PC

  1. Finally. There are a lot of interesting music-apps (mainly for Apple-products, for obvious reasons), but it’s far too rare that they get released as Windows/Mac-plugins as well (which they often should).

    Color me excited.

    1. Nave! I’d quite like to see something along the lines of Impaktor in plugin format too. I can’t think of anything like it on PC/mac.

    2. agree that this could turn into an interesting trend. let’s hope the trend stays “fresh”, with apps that are innovative and useful. the risk could be that the ipad apps become some sort of sad advertising business. Does anyone remember iMaschine? Oh yes sorry… that was the other way around

    3. Addictive Synth– because Morphine is getting pretty long in the tooth– and because it has one of a kind filters. (DM-1 is already ported!!! Love that app). 1+ on Sunrizer, oh, and Cassini.

    1. Maybe not 10 times, but it will surely cost more, mostly because you can use many instances of it which you can’t do on IOS, and also because of the better integration and connectivity to a DAW.

      1. well. integration and connectivity with DAWs can certainly require a certain amount of time. the fact that you can use multiple instances of a plug-in has little to do with developers time, unless we’re talking about performance optimization. Surely they’ll cost more but isn’t it more related to the fact that people is used to pay more for something on the desktop? If things are done properly on the programming side most of the architecture should be already there so if the price difference is too big it doesn’t smell good. imho anyway

  2. interesting evolution : 1) release an app on the ipad with very low price to create the financial viability of the project, 2) port the program to Mac & PC platforms… with a higher price ?

    1. I too loathe PC app prices, but because:
      “Pricing and availability are to come”,
      I don’t want to jump into disrespectful accusations just yet.

  3. It’s already quite overrated on the ipad and somewhat of a pain to use. I don’t see myself wanting that as vsti, considering the very strong competition on that platform.

  4. It’s already quite overrated on the ipad and somewhat of a pain to use. I don’t see myself wanting this as vsti, considering the very strong competition on that platform.

  5. There’s already a free version of this- that VSTi he made for Steinberg that was abandoned then set free. Name escapes me, and of course it is not identical, but same concept of mix and match different aspects of a sound.

  6. This is exactly what all developer should be doing!

    This gives you the best of both worlds. Also they should make it so that patches can be shared via iCloud.

  7. Its simple: you either want to describe your own waves or you don’t. You either have musical ideas that would be enhanced by that capability or you don’t. Its each person’s call, but its PPG-flavored additive synthesis at your fingertips. I would think that was self-explanatory, *ahem*. Besides, Palm’s prices are quite reasonable, as with synths from people like Rob Papen. Don’t carp about the small stuff. Instead, think “Wow, having additive at my fingertips is suddenly going to make 12 great weird things possible straight away!”

  8. The ability to share patches looks pretty cool. Its always nice to fiddle with something other than a mouse! though it would be even better if you could use the touch interface as a controller for the plugin – both control data and polytouch mod / pitch slide information. Not sure how this would be accessed otherwise from a standard midi keyboard… Unless I’ve missed something. 🙂

  9. The proliferation of cheap apps for mobile devices has really skewed a lot of people’s ideas about price and value, IMO. I’m not sure being in the business of providing really specialized, non-mainstream plugins like this in a low-priced iPad app format only would be all that viable. It’s not like an app for drawing pretty pictures or hooking up for sex that’s going to sell millions of units. This is a fairly esoteric synth that isn’t as easy to wrap one’s head around as a straight-up VA and which doesn’t come loaded with a boatload of trendy EDM presets. Releasing this as a PC/Mac plugin at a price more in line with what PC/Mac-based synths generally cost is probably the only way the developer is going to see a respectable profit from it.

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