Sound designer Diego Stocco has released a new video, Beachwood, that captures a short improvisation, created with a musical object he calls “Beachwood”.
In the beginning of the video, he explains that he started with a piece of wood he found at the beach. Then he added a contact mic and a lavalier mic and some metal resonators.
In addition, Stocco processes the mic’d sound using several real-time sound design technics.
The techniques used are ones that he’s explored in his premium sound design videos:
- Rhythmic Processing;
- Convolution Processing, with Impulse Responses from his Rhythmic Convolutions set; and
- Creative Miking Techniques
10 thoughts on “Diego Stocco – Beachwood Real-Time Multi-Processing Improv”
Amazing!!!! Man is a genius.
Now that’s analogue!
Super creative. Super cool.
I love how Stocco can turn a piece of junk into something interesting sounding.
I found an old Juno 60 washed up on the beach. Wonder if I can make some music out of it?
Not sure about you, but Diego Stocco could. Watch out, though, he’s known to set things on fire!
Diego is my hero. He ha such an incredible imagination. So inspiring to watch.
Thank you very much for the kind comments guys! : )
That’s actually an inspiring beginning for a video..”an old Juno 60 washed up on the beach..”.
Do it Diego! Do it!
what contact mics are you using?
what would you suggest to start with the technique?
are you routing them straight into your interface preamp or do they go through an impedance transformers?
HI Jonas, thanks! If you check my website you’ll find a conversation about what mics I was using http://diegostocco.com/ffs03-creative-miking-techniques/
The tutorial itself is probably the best way to answer the “how to start…” question : )
I’m plugging the contact mics directly into my API preamp (HI-Z input).