Audulus 3.1 Brings Support For Linux & Windows


Developer Taylor Holliday let us know that his software modular synthesizer, Audulus, has been updated to version 3.1, and it’s now available for both Linux and Windows. Mac & iOS versions of Audulus 3 were already available.

Audulus is a minimalist modular software synthesizer and effects processor. With Audulus, users can build synthesizers, design new sounds, or process audio, with low latency real-time processing, suitable for live performance.

“Itโ€™s not easy to be multi-platform,” notes Holliday, “but I take pride in offering Audulus on as many platforms as possible.”

The Windows and Linux versions of Audulus have all the features of the Mac stand-alone version. Audulus for Windows also includes a VST plugin version.

Audulus for iOS has also been refined. A new context menu does not require a long-press gesture, making the Audulus UI easier to learn and quicker to use. Support for iCloud Drive makes it easier to share patches.

Audulus for iOS can be used as a stand-alone instrument or in conjunction with Audulus for Mac, for a round-trip workflow between platforms. With iCloud support, sharing projects between Mac and iOS is easy.

Pricing and Availability:

  • Audulus 3.1 for iPad/iPhone is available on the App Store for $29.99.
  • Audulus 3.1 for Mac is available on the Mac App Store for $39.99.
  • Audulus 3.1 for Windows/Linux is available directly from for $39.99. Purchase a single license for both versions.
  • Trial versions of Audulus for Mac, Windows, and Linux are also available. These trial versions have no time limit and can load, but can’t save patches.

See the Audulus site for more info.

26 thoughts on “Audulus 3.1 Brings Support For Linux & Windows

    1. Hey there! We do not offer cross licenses because although it would be easy to give Mac users free Windows copies, because of the way the Mac App store works, we can’t give Windows users licenses for Mac. This might change in the future, though!

        1. No, sorry – we’d like to, but it wouldn’t be fair for the Windows people. Ideally, we’d have a universal license that would work across all platforms (iOS included) but because of the way Apple runs their store, this isn’t possible (yet). They might change their policies if enough people grumble at them, but they don’t really listen to developers.

          1. Good that you say so, I just almost bought a mac license (work machine) thinking I’d get a Linux license (own machine) with it. I shall buy a Linux license then.

      1. Mark – thanks for responding to the reader questions.

        You and Taylor have a long history of doing this on Synthtopia, and I think readers appreciate that you are listening and paying attention.

        1. Of course, thanks for picking up the press release too, synthhead!

          To others: if you’re reading this, know that contacting us through [email protected] will usually get you a response within the hour, if not faster. The forum is also a great place to collaborate and ask questions – if you don’t know how to do something, ask through support or on the forum and often people will respond in patch form ๐Ÿ™‚

    1. Hi, please contact us via our support address. Unfortunately, we may not be able to ensure compatibility with your particular distribution (“linux mint”, which I’m unfamiliar with). thanks! -Taylor

        1. Anybody can release a version of Linux and so people should assume that vendors can’t test every variant.

          The Audulus site makes clear that they only support Ubuntu 14.04+ and that ‘people should download a trial to ensure compatibility with other distributions.’

          What more can a company realistically be expected to do, for a OS that at best is a niche market?

          1. Audulus support had been very nice so far.
            I tested on ubuntu 14.04 and it’s not working either.
            Linux got a lot of variants, but only three major package formats, that can be converted form one format to another.
            What a company supporting Ubuntu 14.04 can realistically do is provide a .deb package so users can see if some dependecy is missing or broken.

  1. “Trial versions of Audulus for Mac”- cannot find any trial for Mac. Float licence a cross platform will be greate!!!

  2. For me, Audulus for iphone was a waste of money because editing on small screen. It’d be great to have a ‘trial’ for iOS. I’d gladly ‘trade’ my iOS version of Audulus for one that couldn’t save, if i could get a license for os x to make the actual patches.

  3. ” Audulus for Windows also includes a VST plugin version.”

    YES thank you, that is even more amazing!

    Is there any confirmation that the Windows App and VST might be fully compatible with 10-point multitouch screens? Surface, Windows tablets, various 2-in-1 and 360 laptops, etc?

      1. Yes, please! I was looking forward to using Audulus on the Surface Pro, but no multitouch
        support is no fun. Any idea on a timeframe?

      2. Yes please! I was looking forward to using Audulus on the Surface Pro, but without multitouch nor pinch to zoom or touch navigation it’s frustrating. Any timeframe for touch support?

  4. Is it just me or do most of the example patches exhibit a harshness to the sound?

    People are managing to do some really cool patches with it, and I would really love to have this Max/Reaktor like power on iPhone and iPad, but at the moment the fiddly interface and grainy sound quality are giving me pause.

    I think if they implemented a function that let you scoot around the interface quickly to user defined locations via function keys- similar to Logic I’d be much happier diving in.

    Definitely lots of potential here, just needs a little polish!

    1. Have you used it? I’m wondering what you think is ‘fiddly’ about the interface.

      You navigate a patch by putting your finger on the screen and moving it left or right – easy as can be. And you can zoom in or out as much as you want, so you never find yourself trying to press a tiny fake knob or button, like you do with most soft synths.

      Also – how would you want function keys to work on an iPhone or iPad?

  5. not particularly useful on microsoft surface – no pinch to zoom? also it seems it would be good to switch between patch movement mode and parameter adjustment mode. all in all touch implementation is a little wonky.

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