At the 2018 NAMM Show, we talked with MOK’s Taiho Yamada about the upcoming version of Waverazor, which incorporates a new patch editor.
When Waverazor was introduced at the 2017 NAMM Show, it offered a new approach to synthesis and a wide range of sounds, but did not include a patch editor.
In the video, Yamada discusses the deep synthesis capabilities of Waverazor, their approach to making the options manageable and demonstrates how the new patch editing features work.
Waverazor features a unique synth engine, that slices individual waveforms into up to 16 slices, and then lets you modulate each of the slices individually. Waverazor’s deep synthesis capabilities means that it has up to 12,656 parameters that you can edit and modulate, which created challenges for making the interface easy to use.
You can find out more about Waverazor at the MOK site.
……………And by the time he was twitching parameter 11,999…he died.
……………And by the time he was twitching parameter 11,999 … he don’t make music.
I don’t need this because of my 12k knobs synth…
It looks cool, would have liked to have heard more of the synth.
12656 parameters. I want to modulate them ALL.
Was hesitant to buy this at first, interface was kind of not my look and the demo I watched, well the sounds were kind of “brutal” lol, but have been using it for a couple months almost everyday now and love it. So deep which I am appreciating more and more, and the sounds I am getting are unique and awesome. Definitely happy I got it.
Crazy, I think I’d get lost in the instrument and never actually create any music!
And what most people will play with will only be the Cutoff and Frequency (at worse) — with LFO and the ENV ADSR (at best)…
Interesting GUI for all the parameters. But it’s a 2D GUI. Where a 3D GUI with all the possible parameters within the signal paths might be more intuitive.