An Introduction To Physical Modeling Synthesis

In the latest Sounds Good video, synthesist Sarah Feldman offers an introduction to physical modeling synthesis – discussing how it differs from subtractive synthesis and why it’s great for creating the type of subtle variation that occurs naturally in acoustic sounds.

Topics covered:

0:00 Why Should I Care?
3:07 How Does It Work?
5:01 Tutorial
8:51 Other Synths That I Like
9:44 Bye!

7 thoughts on “An Introduction To Physical Modeling Synthesis

      1. Yea, Sculpture, Respiro, and AAS Chromaphone 2. I also kinda like Silverwood (Reaktor). But yea, Sculpture is massive.

  1. Sculpture hypnotized me at first, but the GUI is a PITA! I still use it a little, but I took up Chromaphone to keep modeling in my tool box in a less cyberpunk form. Chromaphone v.3 doubles the engine without giving up the relative ease of use. If you’re a Live user, check out that AAS-designed Collision synth. Its got a lot of the goods of its sort-of bigger brother.

    1. Agreed that Sculpture could use an update! Also, it often couldn’t care less if you want something “in tune” haha. But I’ve always felt that that wildness gives it more depth/realism.

  2. Add some hardware stuff:
    – Korg Prophecy/Z1/Oasys PCI/Oasys/Kronos line.
    – Yamaha EX5, PLG100/150, VL/VP
    – Technics WSA-1
    – Alesis Fusion

    They’re one of it’s kind and most of them sound brilliant.

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