Moog Music has announced that its Minimoog Model D app – originally released for iOS – is now available in a version compatible with all major macOS DAWs.
Free to all current Model D iOS app owners, or available at limited-time introductory pricing for new users of the instrument, the update makes the legendary sound of the Minimoog available directly in your DAW.
New Features & Integrations
The major update allows for seamless integration with Logic, GarageBand, MainStage, Reaper, and – through a free VST wrapper – in Ableton Live and Cubase. Minimoog Model D can also be used as a standalone instrument or effect .
The Minimoog Model D App incorporates a number of features not found in the original hardware. This includes the ability to play chords with up to four-note polyphony, an easy-to-use arpeggiator for rhythmic pattern creation, a real-time looping recorder with unlimited overdubbing capacity, a tempo-synchronizable stereo ping-pong delay module, and the Bender—a wide-range stereo time modulation effect module.
The latest update also includes a redesigned preset management system for quicker navigation and adds a random preset generator function.
Key Features:
- Ships with over 160 presets (hundreds more available in the Minimoog Model D App Store)
- Up to 4-notes of polyphony
- Share presets and audio recordings with friends
- Arpeggiator module with note-hold and chord latch capability
- Stereo ping-pong delay effect
- Bender time modulation effect
- Real-time looping recorder with overdub and immediate sharing
- Selectable envelope shapes and triggering behavior
- Effortless MIDI CC mapping
- Backup presets to iCloud
- Play mode for easier panel and keyboard interaction
- A new take on the classic feedback/overload path
Pricing and Availability:
The Minimoog Model D App for macOS is available individually for $24.99 USD, or in a bundle with the Model 15 Modular Synthesizer App for $39.99.
It messes up my audio out, had to uninstall.
I’m relatively new to the newer Macs, and just purchased a Mini M1 about six months ago. How does this plug-in differ from the iOS plugins that transport over to Monterey just by selecting them if they aren’t restricted?
I can’t say about this specific application, but the default compatibility is there to make things easier for developers, but isn’t always desirable, if it results in a sucky experience for users.
Examples would be touch interactions that can’t be duplicated with a mouse or reliance on hardware features that wouldn’t exist on a Mac, like GPS.
I’d expect that the default UI would also suck, and that a company like Moog would want to make sure that they’ve intentionally developed a good interface for all platforms.
If an app developer sees this, hopefully they can give you a more technically accurate answer!
Thank you! I kind of guessed why some of the apps aren’t available to transport to OSx. I’m wondering what the actual differences in the UI for this app are, since in practical application, those obvious differences between environments wouldn’t matter (e.g., there is no GPS or gyroscope control [at least that I’ve ever used as my iPad is mounted], and in most instances, a mouse cursor would be a more accurate way of changing a control than a finger on a vertical touch surface).
Not getting any sound from it. No problem with the Model 15 so must be something specific to the Model D. Just a heads up for anyone getting this. Run it in standalone first before trying to run it as a plugin in a DAW. Not sure if that’s why its not working for me since I ran it first in my DAW and got an AU validation error.
This may help: https://moogmusicsupport.zendesk.com/hc/en-us/articles/9084786980115-Using-Model-D-plugin-in-a-DAW-that-doesn-t-support-the-AUv3-plugin-format
Thanks that did the trick. Apparently LogicPro X doesn’t like AUv3? There’s some irony there.
Not really, when you think about it 🙁
I’m sure I have a couple of AUv3 effects plugins running on Logic. I haven’t tried to install the Model D yet.
Weirdly enough the AUv3 suddenly started working today.
There was an update less than a day ago from 1.3.12 to 1.3.13 which says that it fixed the validation in Logic Pro
I don’t own Logic, and I wonder if somehow it can show up as a native device as Model 15 does on GarageBand
Love having Model 15 on my Mac. Looking forward to this too.
“Free to all current Model D iOS app owners”
Really? Where? How?
Instructions are just about out of view as I found out. Visit https://www.moogmusic.com/news/model-d-app-now-available-macos then click on ‘Talk to Us’ on the top right of the pages navbar, instructions there
Same… I’ve had it on my iPad since day one but the App Store lists it for $24.99 — would love to have this in Bitwig.
There’s some helpful info in this thread. The suggestion is that if you already own the iOS app you can click the purchase button in the Mac app store and it will then tell you that you already own the app and let you have it for free.
https://www.kvraudio.com/forum/viewtopic.php?t=586431
Indeed it is. Even if in the App Store you seem to be forced to pay, after the last step it tells you the app can be downloaded for free if you already own it
What’s your opinion, is this better than Arturia’s Mini V?
Marginally (at least the iOS version). I would guess, based on the iOS version that there are several emulations that I think come a lot closer to the real thing. (1) Universal Audio’s Minimoog (developed in consort with Moog Music, costs $199, but you get what you pay for), (2) Softube’s Model 72 (IMO, the best of all of the reasonably priced alternatives), (3) Cherry Audio’s Miniverse (for $39 this is the one I think I’d get if I couldn’t have them all), & (4) Gforce’s Minimonsta (I reviewed it for a magazine when it was released, and it blew away the Arturia version so badly I couldn’t express the comparison in strong enough words)
I like the sound of the Cherry Audio version. It feels kinda raw in a good way. Nice bite.