GPU Audio Digital Sound Processing Platform Now Supports AMD Radeon GPUs

GPU Audio – a Swiss startup that’s building a Digital Signal Processing platform that lets you use your computer’s Graphics Processing Unit (GPU) to accelerate audio processing – has announced that their patented audio technology is now supported on select AMD Radeon RX and AMD Radeon PRO graphics hardware.

Developed in collaboration with AMD, the update makes GPU Audio’s responsive, high-fidelity audio technology available to millions of AMD Radeon graphics users. AMD Radeon graphics owners can use GPU Audio’s technology with all the advancements it brings — including low latencies, network connectivity, exponential scalability, A.I. processing and more.

Alexander Talashov, CEO of GPU Audio explains how the companies set a blueprint for unified collaboration:

“Together with AMD, we solved some fundamental computer science challenges,” notes Alexander Talashov, CEO of GPU Audio. “The way AMD works with us illustrates the right approach towards dealing with innovations, and focuses on providing users with new disruptive technologies.”

Carl Wakeland, Fellow Silicon Design Engineer at AMD adds, “Together with GPU Audio, AMD is enabling PCs and laptops powered by Radeon graphics to become true prosumer audio workstations without the need for additional equipment. The results from GPU Audio are audibly amazing, and bring to reality what we knew was possible.”

AMD Radeon graphics users can download GPU Audio’s Early Access FIR Convolution Reverb now, a free VST audio effect compatible with music software such as Ableton Live, Reaper, Cubase, and many more, as well as video editing packages like DaVinci Resolve. A beta-suite of GPU-powered plugins will be unveiled in the coming weeks, with an SDK for external developers on the horizon.

GPU Audio has shared an interview covering a deeper dive into this technology via Linked In.

via John Swinimer, AMD

31 thoughts on “GPU Audio Digital Sound Processing Platform Now Supports AMD Radeon GPUs

  1. one beowulf cluster please.

    “The results from lots and lots of CPU cycles are audibly amazing, and bring to reality what we knew was possible.” – hmm without the marketing it’s less interesting it doesn’t seem so unique.

    1. Most professionals are still using Intel Macs. Understanding your tools = independence. The ability to break away from proprietary hardware in any realm, in this case DSP acceleration, is welcomed by anyone running a serious business.

    2. you guessing and you guessng wrong, on all polls i’v seen most daw users use windows 10, if you seen otherwise you welcome to put a link. with that saids the m1/m2 will probably benefit the most from this kind of plugins since people who buy a mac for music production paid for a relatively powerful gpu they don’t really use.
      i’m planing to buy a new computer, it will probably not be a mac since they are not upgradable, not enough i/o and i dislike the way they look but i’m happy that apple silicon gives some fight to intel and amd.

          1. if there was one, I might use it. I use command line tools to manage my Prologue. while coding is easier just to drop the mouse altogether and stick to the keyboard.
            GUI’d are a distraction.

      1. Most of the musicians on windows 10 are teenagers. It’s terrible to write music on a PC and with a video card that makes a lot of noise.

        1. No idea where’s this coming from.
          My MBP (intel) makes much more noise when I run my DAW than my desktop PC with 3080 when I play Elden Ring.
          And most of the graphic cards won’t even spin their fans if you don’t load them. Unless you have something really cheap.

        2. whats wrong with teenagers? 🙂
          again you guessing and guessing wrong.
          my video card is fanless, but most daw pc use the cpu integrated ones anyway. a pc can be made much quieter than any mac, even considering the apple silicon efficiency.
          i for one prefer to use windows 10/11 compered to the latest mac os’s.
          but i do hope many will buy macs, it will only make cpu competition better…

        3. I’m not a teenager, and Mac vs PC was a boring, pointless old argument 30 years ago.

          My video card is completely silent when using a DAW, and barely noticeable when playing games.

          Also, as a PC user the only compatibility issue I’ve ever had to deal with was going from 32 to 64 bit VSTs, and good DAWs handle both seamlessly anyway.

    3. That’s not a ringing endorsement of the technology. “Most” musicians also don’t earn enough to cover living expenses so opting for overpriced gear based on the Apple logo is probably why they have to couch surf or live with their parents.

  2. I don’t belong to the ‘most’ category and since Apple products are so expensive for what they offer, I am sure that ‘most’ musicians outside our (Western) countries use a PC.

    1. or a cell phone, tape recorder, or a couple of ears work fine too. not every cares about multitracking or even recording. music is about performing the music – everything that happens afterward is just cosmetics.

      1. Without recordings the present musical landscape available to anyone with access to the internet or traditional shops would be a lot smaller. Slogans don’t replace thinking.

            1. I think this is like the fifth post where John has had to let everyone know he doesn’t record anything. “it’s all about the performance.” I think we get it now John, you DON’T record anything.

              To his credit, he has also posted about how just dancing, or stopping to watch the clouds is very important. Brilliant advice, countless ballerinas and landscape photographers applaud you.

              In another post John mused about reading music, sharing that “he never has and never will” or some such rebellion. Now he rails against the internet, and after posting so many beautiful “get off my lawn” moments right here ON the internet.

                1. it’s not about you, but i did threw up in my mouth a little bit reading your comment, you almost seems like a puritan lady, whose period has stopped.

  3. This seems like an incredibly bad idea. First of all, it could very well cause a loss of performance in the video driver’s use of the GPU. Thr whole reason for a GPU is because tthe graphics driver could use a dedicated hardware co-proccessor to speed up its work. If some other driver is trying to siphon off some of that power, then that’s less available to the graphics driver. Secondly, tying hardware to another company’s hardware, without a close, long-term working relationship between those cpmpanies, is a recipe for disaster. AMD is not going to test every driver update with this audio add-on, to avert regressions.

    1. It’s very unlikely that someone will be trying to compose music and do gaming or video composition at the same time. Most of the time, your computer is using the onboard GPU of the CPU. A dedicated GPU will actually be doing nothing until you start up software or a process which specifically enlists it – eg. gaming or video conversion/production, 3D rendering.
      When you’re using a DAW you’ll only be using the onboard GPU, so enlisting the dedicated GPU for running VST’s is a great use of resource.

    2. This company is currently selling in all directions. So they do speak about the game industry running audio processing alongside a running video game for a consumer with a single GPU which can be an issue if you want to push the frame rate. For pro audio purposes i think the sale is that you would install a secondary GPU instead of an accell or UAD card. For the time being your choice of GPU for video output would dictate what GPU or multiple GPU’s for cuda processing, but at MSRP the price for both would be around or less than a single UAD octo card and certainly be able to run more instances at higher sample rates. As GPU’s get more and more powerful, or simply add more cuda cores, one might not need to run multiple gpus to benefit from the thousands of cuda cores that makes parallel computing so much faster.

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