Discrete Energy II

http://soundcloud.com/mm_preview_audiofiles/discrete-energy-ii-sample-pack Max Million has released a new sound library, the second and final part of the Discrete Energy series: Discrete Energy II provides the backbone for Glitch | IDM | Breaks or other forms of EDM music production. Includes 443 MB of highly original and inspiring audio content. Every sample is as usable and fresh as humanly… Read More Discrete Energy II

AudioThing Releases Pong Glockenspiel Plugin

AudioThing has introduced Pong Glockenspiel – a VST/AU 32/64bit plug-in for both Windows and OSX. Pong Glockenspiel is a VST/AU sample-based plugin made by recording a toy glockenspiel played with ping pong balls. Two velocity layers (hard and soft) are cross faded to have a smooth transition while the 3 round robin (repetitions samples) avoid the… Read More AudioThing Releases Pong Glockenspiel Plugin

AudioThing releases Toy Marimba for Kontakt

AudioThing has released a new Toy Marimba instrument for Kontakt. Toy Marimba features “a small tuned percussion instrument” made of rosewood and rope. Product developers describe how they created the virtual instrument: “This handmade toy instrument was found in a distressed state and some work was required to restore its original functionality. It was sampled… Read More AudioThing releases Toy Marimba for Kontakt

Native Instruments Intros Static Friction For Maschine

Native Instruments has released Static Friction – a new ‘tech house’ expansion pack for Maschine. The Expansion features 33 drum kits loaded with new kicks, snares, hi-hats, and claps, as well as seven Special Kits containing analog spring reverb samples, Ride and Snare kits optimized for live performance, and additional Spoken and Radio Voice Kits… Read More Native Instruments Intros Static Friction For Maschine

RealiBanjo, Because Everyone Needs A Little “Yee-Haw” Sometimes

Realitone has released Realibanjo, a banjo sample library for Kontakt. Realibanjo features a Pattern Player, as well as animated graphics, something you don’t see very often (maybe never?) in a sample library. “The first thing everyone asks us about are the graphics,” note Realitone’s Mike Greene.  “We designed the GUI with a static cartoon banjo player… Read More RealiBanjo, Because Everyone Needs A Little “Yee-Haw” Sometimes