Sketch Synth 2 Lets You ‘Draw Sounds’

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App developer Shape of Sound have released Sketch Synth 2, a ‘pad based rompler’ that lets you draw sounds and draw on effects.

This first version ships with 5 instruments:

  • Punisher – dark wobblers with dubstep drums
  • Noise Valley – a range of windy and tranquil noises to sculpt
  • Psycho Trance – fast upbeat arpeggiated synth sounds
  • Falling Grace – darker trance patches
  • Chip Tune – chirpy acidic sounds

Here’s a preview of Sketch Synth 2 in action: Continue reading

WOPR Synth Updated With AudioBus

wopr-audiobusDeveloper Tim Kemp has updated WOPR – a stereo virtual analog based on cellular automata – adding AudioBus support and more.

Here’s what’s Kemp has to say about WOPR 1.3:

It’s here! Audiobus, recording, AudioCopy and a looper. Use WOPR with any Audiobus Effect or Output slot apps! You can also record directly within WOPR and build up layered compositions. You can take your riffs and use them in Sonoma MAPI-compatible apps, too, if you prefer. Grab pristine, noise-free recordings using iTunes file sharing and load them into your main computer DAW. Use the loop playback feature to layer recordings on top of each other, building up giant sounds for sampling or simply to lay down a bass line, chords and lead in three passes.

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Free App, Yellofier, Lets You ‘Yello-Fi Your Life’

Boris Blank has released Yellofier – an iPhone/iPad app that ‘makes anything into music’.

Yellofier lets you record your voice, a musical instrument or everyday noises and then create music with your samples. Continue reading

In-App Purchases Are Here To Stay

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You know all those in-app purchases developers have been adding to their iOS apps lately that unlock features (Animoog), new sound libraries (iMaschine) and new instruments (Tabletop)?

Looks like they are here to stay. App analytics firm Distimo reports that three-quarters of developers revenue comes from in-app purchases:

In-app purchases (IAP) now generate the majority of the revenue in the app stores. This has been the case for some time now, and it continues to rise.

In-app purchases generated only 53% of revenue in the Apple App Store for iPhone in January 2012 in the U.S., but  generated a record 76% in February 2013 clearly demonstrating the success of this monetization method.

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